His combo game and KOing ability, while unique and powerful, can sometimes be inconsistent. RIP. Although Cloud does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (With the exception of Kirby) when Galeem unleashed his beams of light. robin Menu. One of Cloud's most significant changes are to his Limit Charge: it can no longer be instant charge-canceled since it incurs 7 frames of lag when canceling a charge, will have its charge reduced if Cloud is hit during the process of charging, and disappears entirely if not used up in 15 seconds. Despite his huge range, projectile and combo options granting him a strong neutral game, Cloud has a below average approach at best. In addition, Cloud received a few quality of life buffs: forward smash's hits connect more reliably, Climhazzard snaps edges earlier, and his shield was enlarged as part of a near-universal buff. Striking directly beneath Cloud with the first few frames meteor smashes aerial opponents. 2. Credits roll after completing Classic Mode. Ironically, it's also Cloud's only throw that can KO below 200%. At the beginning of the move, with a text box appearing above him that displays "Omnislash" as he proceeds to flings any opponents he runs into to the top of the screen. The ability to dash cancel into any ground move and the introduction of spot dodge canceling also allows Cloud to make even better use of his ground attacks, such as down tilt as an approaching move, or forward tilt as a potential KO move. Cloud's greatest asset is his effective range, courtesy of his Buster Sword; Cloud's attacks have among the longest reaches in the game and can space out the opponent quite easily, snuff out opposing approaches and adeptly punish most careless attacks due to his speed and range. A circular slash around himself. Finally, Cloud's notorious up aerial has been substantially nerfed due to its increased startup with no animation change, significantly reducing its range in front of him, smaller hitboxes on the sword, reduced power and lowered autocancel window; these changes worsen its versatility by removing its ability to start combos on grounded opponents, reducing its incontestability and toning down its previously respectable KO power, with its only buffs being its lowered landing lag and damage making it easier to chain several up aerials together with the aid of platforms. It is based on his basic attack in. Clear Classic Mode with Fox or any character in his unlock tree, being the 4th character unlocked after Peach. Regardless, Cloud is one of the few SSB4 top-tier characters alongside Fox, Zero Suit Samus, Sonic and Mario who continues to earn great representation and has been placing consistently well at tournaments overall. Follow me on twitter @BlankSmash Follow me on twitch.tv/blanksmash Follow my sponsor on twitter @EbmForGaming This video is part of a series I'll be doing where I analyze the frame data … Ultimate roster — frame data included. The last hit can be used to, An inward slash. If the special button is pressed again, it is followed with a descending reverse gripped slash. 40 frames endlag after a slam, but can be cancelled by landing on a platform. Neutral aerial's range has been significantly reduced due to an altered animation in which Cloud doesn't stretch his arm as much, making it less safe and effective for spacing. It has a long duration, but also has high ending lag, making it a huge risk to use off-stage. It has quick startup, but moderate ending lag, making it punishable on shield unless spaced. Posted by Justin 'AdaptiveTrigger' Gordon • … Kneels and thrusts the Buster Sword's hilt forward, then performs a reverse gripped thrust behind himself. Finishing Touch's animation may be based on Tornado, an unused Limit Break in Final Fantasy VII. Cloud is very good at juggling opponents. His neutral attack and down tilt are his fastest ground options, while Climhazzard can work as an out of shield option. My vote Cloud 6 / … Finally and most notably, his Limit will go away if not used in 15 seconds, requiring Cloud to either "go big or go home" with the charge in a short amount of time, which could potentially be a huge turnabout on him at the wrong time. A section of Cloud's trailer pictures him using his side taunt with, Cloud’s official artwork resembles his idle animation from, Since both spirit battles do not take place during World of Light's events, Cloud is one of two characters whose only appearance is as their original fighter in World of Light (the other being the, Additionally, he is the character who has an. 2 0 show all Submit a Counter Tip. 2. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. SSBU is agreed to be the most balanced of all the smash games, so naturally all the characters are broken beyond comprehension and I hate them all. This is due to Cloud's noticeably worse toolkit and flaws becoming much more apparent in the current metagame. His up smash, in particular, covers a very large arc, has decent speed, and rather a high knockback despite its surprisingly low damage, making it among his best and least risky KOing options out of his standard moveset. it can also be used to punish aggressive players after an whiffed attack. Its Limit Break variant greatly strengthens the rising (but not falling) hits of the move (allowing it to KO grounded middleweights at around 125%), allows it to sweetspot edges throughout, grants Cloud intangibility on startup and much greater vertical and horizontal distance. Cloud getting hit by Luigi's Super Jump Punch on Battlefield. A mac is required to make the app. Cross Slash is very similar to Dancing Blade and Double-Edge Dance, requiring additional inputs from the player to initiate the remaining slashes. Total frames includes 12 frames of hitlag, Total Air Acceleration — 0.07 (Limit — 0.084), SH / FH / SHFF / FHFF Frames — 37 / 49 / 26 / 34, Fall Speed / Fast Fall Speed — 1.68 (Limit — 1.848) / 2.688 (Limit — 2.9568), Shield Grab (Grab, post-Shieldstun) — 13 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Joined Oct 20, 2015 Messages 238 Location Paris, France. This makes it safer for recovery, a much more reliable out of shield option, and consistent for sacrificial KOs. For a gallery of Cloud's hitboxes, see here. He has above average falling speed and high gravity, however, preventing him from staying in the air for long despite his good aerial maneuverability. Cloud also has no reliable means of escaping pressure. Has. Pulls the Buster Sword back and rubs the edge of its blade. It has a lingering hitbox and, as of update 7.0.0, its clean hit is viable for KOing at high percentages. Cloud was previously considered to be one of the best characters in Smash 4, alongside Bayonetta, due to a myriad of advantages, including deceptively lingering hitboxes, excellent speed-to-range ratio alongside generous autocancel windows, and a powerful advantage in the form of his Limit Gauge, which granted a lasting stat buff that boosted his already high overall mobility, allowed him to force approaches, and posed a constant threat during games due to the potential of a powerful Limit Break special attack. He would later start to achieve increasingly noteworthy results once more thanks to the efforts of several players including akasa, Cheeks, CurryGovernor, Diabeo, Dietsoda, Kola, Masashi, YOC, and especially Sparg0, which would lead multiple players to think of him as a high tier once again, though several players such as akasa and Cheeks have recently started to drop Cloud, whereas Kola has left him as a secondary, and Sparg0 would take a hiatus from the game, all of which has hurt his tournament presence once again. Mobile-friendly Frame Data for Mii Brawler in Super Smash Bros. The readdition of directional air dodges allow him to extend his notoriously weak horizontal recovery when his Limit Meter is not fully charged, and now make him much harder to gimp if he is grabbed during Climhazzard. Ultimate. Kola, Sparg0, and MkLeo have demonstrated Cloud's success in that spectrum. Mobile-friendly Frame Data for Sonic in Super Smash Bros. 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