Duel Links. It has to be before Evil Eye of Selene resolves, since otherwise, that card will protect Medusa, Watcher of the Evil Eye from targeting effects. Note that, since Crystrons often run large deck sizes, That Grass Looks Greener often becomes a dead card in this matchup. The latter subsections are leftover from when Grass Shiranui was a top tier deck for those readers that are still interested in playing the deck that way. Their reliance on Ballista Squad makes getting out Archfiend Zombie-Skull as fast as possible a great boon to the matchup to protect one’s Zombie monsters. Karma Cut can also be a great way to remove Shiranui Sunsaga, though be mindful that the opponent can bring him back by potentially banishing Shiranui Solitaire next turn. This means that one cannot summon multiple copies of the same Shiranui Synchro Monster in the same turn. Shiranui Sunsaga is only one monster and thus cannot clear a full board of DEF mode Darklords by himself if he has already used his on-summon effect. Hi, I'm Smartrai, a USA Duel Links Player. As a result, opening and setting multiple battle traps against Darklords can slow the pacing of the game down and allow one to eventually get the Shiranui combo game going. Cosmic Cyclone can also be used similarly here. Play conservative with one’s spell/trap removal and backrow, bait out the opposing backrow, and wait for an opportunity to wipe the Gouki player’s monsters and push for game. Posted by 1 day ago. The above-mentioned effects trigger a Chain Link in the order that they were banished. The Witchcrafter spells themselves also bring about interactions (or rather lack of interactions) that one needs to look out for: Witchcrafter Collaboration: If the Witchcrafter player uses this card on their Witchcrafter monster, then one needs to Toggle ON and activate disruptive backrow (e.g. One ideally prevents the synchro summon in the first place by destroying or flipping down the tuners with e.g. Gozuki used to be more of a luxury than necessity, but as of the July 2020 banlist putting Shiranui Squire to Limited 2 status, Gozuki has become an important replacement for the 3rd copy of Shiranui Squire. The Duel Links Meta website is currently supported by advertisements. Going first against Crystrons, one ideally opens with disruptive backrow such as Ballista Squad and Floodgate Trap Hole to stop their synchro plays. The main concepts that we expect the readers to already know – beyond the basic rules of e.g. One wants to avoid triggering these traps before establishing a board, since the Blue-Eyes that gets summoned in the end phase can not only be hard to out, but also banish one’s own backrow if it is Dragon Spirit of White. Both of these factors make Neos - Invoked arguably a more annoying matchup than Elementsaber - Invoked. This skill enables additional synchro plays that are normally unavailable, such as: (1) It can modify what would normally be a level 6 synchro summon into a level 10 synchro summon for Shiranui Sunsaga. Artifact Lancea can also stop the fusion plays by being used before Vision HERO Vyon activates his ignition effect. Siding in battle traps like Wall of Disruption and Drowning Mirror Force can mitigate the disadvantages of going second in this matchup. Gold Sarcophagus (to banish Shiranui Spiritmaster) and Shiranui Squiresaga are also great ways of dealing with Dark Magical Circle during one’s main phase. Artifact Lancea is worth mentioning for this matchup. For Yu-Gi-Oh! These decks are relatively popular because they are cheap or have some form of nostalgia for some players. (1) Follow the same steps in the above “Option 1”. During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand. Without any of these aforementioned techs though, the matchup can actually be rather difficult for Shiranui. Backrow aside, an early Shiranui Sunsaga (via Level Augmentation) is not the worst of plays in this matchup, since HEROes rely on battle to do damage and can have trouble getting over Shiranui Sunsaga’s 3500 ATK plus destruction protection. You can only use each of these effects of "Magician of Dark Illusion" once per turn. Keep an eye out for the following combo, as it not only gets Shiranui Samurai on board but also gets out massive field presence to pressure the opponent. Forbidden Lance can help against a set The Sanctified Darklord by making one’s Shiranui monster immune to the negation. This matchup can go either way, but favors whichever player techs more for the matchup. Additionally, after using No Mortal Can Resist, the opponent will likely be below 3000 LP, which is lethal range for Dragonecro Nethersoul Dragon. Turn 1, before she can get hit by Floodgate Trap Hole – can be incredibly advantageous here as she can use her effect to pick apart the opposing backrow. For that reason, Level Augmentation is the best skill for this matchup to turbo out Shiranui Sunsaga. Revendread Slayer to the field as a respectable boss monster. Their quick effects are particularly dangerous because they allow the Crystron player to summon Crystron Ametrix or Powered Inzektron on one’s own turn. Thus, most Elementsaber players can no longer readily play around Artifact Lancea. Needle Ceiling can accomplish a lot of what Ballista Squad does and more, but has a much more restrictive activation condition. In the latter case, his effect shuts off the opposing Shiranui Spectralsword in grave, preventing the opponent from using it for a follow-up play. Going second however is usually an auto-loss unless one draws tech cards that counter Dark Magical Circle, such as Cosmic Cyclone, Forbidden Lance, Twister, Typhoon, Night Beam, and Chaos Hunter. Note that Dark Magician players will often have live spell and trap negation mid-to-late game with Magician Navigation in grave. ". Always be on the look out for opportunities to abuse, Early game, this effect is often used to mill, Early game, this effect can also be used defensively by milling, A similar defensive play to above is to mill, This effect comes up a lot in the initial mill off, This effect often triggers on the field from, Early game, this effect is used to swarm the field with either a Shiranui tuner or, Late game, this effect can be used to not only bring back and recycle tuners in the grave (particularly the level 3, This effect can come up at all times of the game thanks to how accessible it is off. Finally, there are a few other aspects of the Witchcrafter deck to watch out for: The Synchro Monster toolbox: Witchcrafters use the Lightsworn engine, which gives them access to Minerva, Lightsworn Maiden and Raiden, Hand of the Lightsworn. Bad Aim can be used similarly to Ballista Squad in this matchup by chaining to Black Whirlwind and destroying the normal summoned monster to stop the search effect. While it is true that Elementsaber Molehu and Invoked Purgatrio can be massive headaches to the Shiranui archetype, which is synchro and fire based and made up of 0 DEF monsters, Shiranui as a deck actually has quite a number of ways to out these threats. Note that this combos list is not a be-all and end-all, but is rather meant to be more of a foundation. Note that this initial game state actually comes up quite often. If the Blackwing player did not open Blackwing - Simoon the Poison Mist, then their turn will basically come to an end if one destroys their one normal summon for the turn. This is because Crystron Impact applies a “weak” negation that only lasts during the chain link. Guide formatted and uploaded by RandomPl0x. ; Visit our Patreon page and subscribe with your Discord name for $1/month. Fiendish Chain can get around this – use Artfiact Lancea first and let it resolve, then Superheavy Samurai Flutist can no longer be banished to stop targeting effects. Raigeki Break will stop his effect, if one cannot just negate it. However, a more budget Shiranui build with weaker techs and backrow might not beneift as much from the extra draw – for those builds, the immediate Shiranui Sunsaga from Level Augmentation might be more valuable to make up for the lack of better techs and backrow. When using e.g. The only way for the HERO player to continue their combo is by having Vision HERO Faris already in hand. This subsection is here to just give some brief tips against some of the more common, though non-meta decks on the ladder. A neat interaction here is that a 5500 ATK Shiranui Shogunsaga, after banishing Shiranui Samuraisaga, deals exactly 3000 LP damage over a Judgment Dragon that was weakened by Shiranui Samuraisaga’s -500 ATK effect. This will likely prevent the opponent from being able to activate Invocation come their turn because there are no Fire monsters in grave for them to banish. Thus, Forbidden Chalice is best used on one’s own turn to stop Crystron Citree before Crystron Impact is set up in grave. The ATK boost can especially be deadly if there are also boosts from Evil Eye of Selene stacked on top. The first is the obvious boost to make a Gouki’s ATK bigger than that of the attacking monster. ruling called “Turn Player’s Priority” that actually hurts the player who has the current turn in this interaction: Dark Cavalry can be chain blocked and destroyed with ease with Burgeoning Whirlflame plus Shiranui Spiritmaster. On the flipside, this also means that Shiranui Squire can be liability here as she can give the opponent lethal via their own Shiranui Shogunsaga. One needs to rely on heavy backrow for this matchup. Summoning Shiranui Sunsaga or Archfiend Zombie-Skull as soon as possible can also help play through Ultimate Providence, since they protect one’s monsters from destruction even if the negation from Ultimate Providence goes through. This is something one should always keep in mind when planning out their synchro climb. See the “Matchups” section for further detail on that. Duel Links on the Android, a GameFAQs message board topic titled "Shiranui too str0nk. Doing so would give one the opportunity next turn to banish both Shiranui Spectralsword and Shiranui Samuraisaga from grave for Shiranui Shogunsaga. (2) Level Duplication is arguably better the more optimized the deck because of the extra draw from Shiranui Shogunsaga banishing Shiranui Squire. With a decent mill off That Grass Looks Greener, Grass Shiranui can often have enough resources to overwhelm a typical Darklord board. Typhoon: This card is similar to Twister and can also be used from the hand, but requires one to have no backrow set to do so. 16. This is of course assuming that Shiranui Spectralsword’s effect has not already been used yet that turn. Or if one has Divine Wrath, use that to negate and destroy e.g. Alternatively, not setting any backrow against an Ishizu player is an option so that the opponent cannot easily get the 1000 LP difference by activating a simple Cosmic Cyclone. This matchup can be easy or hard depending on whether one has an optimized Shiranui build. See the “Playing with That Grass Looks Greener” section of the guide for an example decklist of how Ghost Meets Girl - A Shiranui’s Story would be played in a Grass Shiranui build. One should only exhaust all their Shiranui Spiritmasters in grave on their own turn if they have a way to win that turn. Reply. Thus, Samurai Skull’s field presence discourages total field wipes from e.g. Then proceed with steps (4) and (5). See the “Playing Optimally with Burgeoning Whirlflame” of the guide for details. If one returns e.g. Gold Sarcophagus in combination with Shiranui Spiritmaster can be another out to Witchcrafter Madame Verre, since she cannot negate Shiranui Spiritmaster’s effect to destroy on banish due to him not being on the field. Fiendish Chain before the opponent activates his effect. However, Unlike the Elementsaber players, Neos - Invoked players often have a Fire monster in hand, since their deck is all about gaining card advantage with repeated searches of Volcanic Shell. (2) Neos - Invoked decks run a much more dangerous lineup of traps, including Karma Cut and Ultimate Providence, which take advantage of the massive hand advantage that the deck generates. These two cards can also just disrupt the Blackwing player’s synchro summons in general by flipping down their monsters and clogging their board. Shiranui, being a synchro-based deck, does not appreciate disruptive traps like Floodgate Trap Hole and Fiendish Chain. The targets for disruption are usually the Crystron tuners, Crystron Citree and Crystron Rion. Gold Sarcophagus is worth mentioning as an out to Destiny HERO Plasma by banishing Shiranui Spiritmaster from deck. The opponent has. Note that Archfiend Zombie-Skull is mentioned specifically here as the most ideal level 6 Zombie Synchro Monster for the combo because its effect will protect both itself and the first Shiranui Sunsaga from destruction effects like Treacherous Trap Hole. Shiranui Shogunsaga. That means no “synchro-from-grave” follow-up play for the opponent next turn. I have been playing this game for couple of days now and I'm planning to stay F2P. Duel Links Lunalight deck, Lunalight in the current meta, how to use. First, see the subsection on That Grass Looks Greener and Burgeoning Whirlflame in the “Synergetic Tech Cards” section of the guide for a basic overview. DO NOT ATTACK when Golden Castle of Stromberg is on the field unless Archfiend Zombie-Skull or Shiranui Sunsaga are on the field to protect from destruction. Against Sea Stealth Attack variants of Crystrons, the non-targeting additionally gets around Citadel Whale’s negation. However, players should feel free to improvise and create their own combos as they play and get more comfortable with the deck. Shiranui Shogunsaga especially is a massive win condition in this matchup, since Dark Magician players often leave a vulnerable 1600 ATK Magician’s Rod in ATK mode. The play starter for the Neos - Invoked deck, Keeper of Dragon Magic, is an easy target for lethal with a big Shiranui Shogunsaga. Do watch out for Maiden with Eyes of Blue though. So having muliple copies of Forbidden Lance for this matchup helps one play through all the backrow. Going second though is much more difficult as cards like Floodgate Trap Hole can be useless at that point vs. an established board, and the threat of Blackbird Close becomes a possibility. skill). This can potentially end the duel in a TIE if both players hit 0 LP due to this effect. Red-Eyes Zombie Necro Dragon has less use outside of the Shiranui mirror match, but can still be a nice option to have if one needs a bigger beater than Shiranui Squiresaga for a level 7 Zombie Synchro Monster. This is thanks to the large amount of tech space in Shiranui, allowing the deck to run hard counters to Elementsabers in Artifact Lancea and Forbidden Lance, both of which also double up as good generic staples. One can chain Forbidden Lance to Invocation and target the Aleister the Invoker on the field – this prevents that specific Aleister the Invoker from being used for the fusion summon, potentially making Invocation fizzle if the opponent does not have another Aleister the Invoker in hand or grave. This is important since it stops Invocation’s grave effect, which can otherwise recycle both itself and Aleister the Invoker. Unfortunately, Forbidden Lance is not a complete substitute for Cosmic Cyclone since it cannot out Necrovalley, but at least Shiranui can somewhat rely on Ballista Squad for that. This play is more suited towards going second as it results in a non-targeting spell or trap destruction with Shiranui Squiresaga’s effect as well as a targeting destruction on any opposing face-up card with Shiranui Spiritmaster’s on-banish effect. On normal summon, Shiranui Spiritmaster special summons the other Shiranui monster. The first is its general use as a way to make one’s Shiranui monsters immune to cards like Floodgate Trap Hole and Fiendish Chain. Then one can use Level Duplication and reveal the other level 4 Zombie monster in hand to make the on-board Shiranui Spectralsword level 4, leading to a level 8 synchro summon. So I would like to know which decks are fun/good/worth focusing. Cosmic Cyclone, Forbidden Lance, Twister, and Typhoon: These cards are necessary to win going second against the full Dark Magician combo of Dark Magical Circle + Magician Navigation on board and Dark Magician in hand. Check that you now have the "DLM Pro" role in the Discord server. Gold Sarcophagus in combination with Shiranui Spiritmaster can also be used in place of Cosmic Cyclone as a Necrovalley out. Speaking of key monsters, Revived King Ha Des can also be great in this matchup, since his effect negates all the Gouki search effects when they are destroyed by battle. The Duel Links Meta website is currently supported by advertisements. Archfiend Zombie-Skull‘s effect allows one to safely attack into the Crystron player’s high-level Water monsters without fear of Sea Stealth Attack. Alternatively, one can steal the opposing Shiranui Spectralsword and just pass if there are no further plays to make – doing so at least gets the Shiranui Spectralsword out of the opposing grave so that the opponent cannot use his effect. Thus, whoever gets out Shiranui Sunsaga first usually wins the duel. Furthermore, Endless Trap Hell in particular is often used to aid a deck’s grind game, but Shiranui as a deck already has a solid grind game; hence one could argue that Endless Trap Hell is redundant with the nature of the deck. Outside of opening the 1 copy of That Grass Looks Greener, Grass variants of Shiranui now have to rely on weaker mill options such as Charge of the Light Brigade with the Lightsworn engine, Needlebug Nest, and Dice It. The Duel Links Meta website is currently supported by advertisements. Ignore the summon of Ritual Beast Tamer Elder and wait for the second Ritual Beast monster to be summoned. From there, one can then activate Shiranui Shogunsaga’s effect on summon to banish the Shiranui Squire in grave to draw an extra resource while discarding the level 4 Zombie monster in hand. With the Shiranui core monsters all being Fire attribute, and Invoked Purgatrio being such a huge win condition in the current meta, it is only natural to think of combining Shiranui with the Invoked engine. Crystron Sulfefnir and Crystron Prasiortle then enable a followup into Crystron Quariongandrax. Negation cards like Fiendish Chain, Divine Wrath, and (to a lesser extent) Forbidden Chalice are key to winning this matchup. Ballista Squad or Needle Ceiling after the Darklord player no longer has the opportunity to click No Mortal Can Resist. Popular Skills: Access Denied, Balance, Power of Dark, Restart, See You Later!, The Tie that Binds. Revendread Slayer into Shiranui Squiresaga or even Black Rose Dragon and reap the benefits of both Glow-Up Bloom AND Revendread Slayer’s effects on being sent to grave. (3) Given how Shiranui can pop off once Shiranui Spectralsword is in grave, both players should and will try to avoid destroying the opposing Shiranui Spectralswords as much as possible. Shiranui vs my F2P water deck. The downside to going this route is that Shiranui Sunsaga will not get the +300 ATK boost. So if one is playing against an Ishizu Dark Magician, then definitely keep No Mortal Can Resist in mind. Going with this read, one can opt to leave Shiranui Squire + Shiranui Spectralsword on the field Turn 1 instead of synchro summoning. Stopping this recursion makes it easier to out grind Elementsabers in the long game. The matchup is all about whether the Shiranui player can deal with these two cards, especially Dark Magical Circle. This matchup is favorable for Shiranui thanks to Shiranui Sunsaga’s high ATK and protection from destruction. Always be on the look out for an opportunity to wipe the board with Black Rose Dragon. However, Dark Magician players usually set multiple backrow, so it can be a gamble on hitting the correct set card. A well-timed Shiranui Shogunsaga after forcing the Witchcrafter player to waste their negate with Witchcrafter Madame Verre can steal the game. Either chain Artifact Lancea to Vision HERO Vyon’s mill effect or Toggle ON and use it immediately after the mill effect resolves. (4) Synchro summoning Shiranui Squiresaga early – e.g. The skill Sealed Tombs alone shuts down many of the combo plays of the Shiranui deck. The Shiranui player can run cards like Karma Cut, Bad Aim, Fiendish Chain, and the usual Ballista Squad to deal with Witchcrafter Madame Verre, which is the main boss of Witchcrafters. However, the other Shiranui monsters do not pose such restrictions. As soon as the Lightsworn player has some combination of 3 Dark and Light monsters in grave, activate Artifact Lancea. If they do not use their Magician Navigation before the main phase, then one can activate Shiranui Squiresaga’s effect immediately at the start of the main phase to potentially snipe and destroy the Magician Navigation. One would usually rather have another defensive backrow in its place. One can also change up their plays depending on the Zombie monster in hand. Night Beam: This card is nice in that it can snipe a Magician Navigation without giving the Dark Magician player a chance to chain it in response. One would use the skill and reveal Artifact Lancea to make Shiranui Squire level 5, leading into a level 7 synchro summon with Shiranui Spectralsword. However, Divine Wrath does have an advantage over Fiendish Chain in that the Crystron player cannot respond to it with a Cosmic Cyclone or Forbidden Lance. A combination of Artifact Lancea + e.g. Of course, one should note that No Mortal Can Resist is no longer as popular of a skill after it was hit by the May 2020 banlist. Charge of the Light Brigade) and Needlebug Nest as ways to make up for the missing copies of That Grass Looks Greener. Weakening the Keeper of Dragon Magic and Elemental HERO Brave Neos and rendering them useless allows one to just focus on dealing with the third monster slot, making it easier to build up resources and establish one’s board. Early game, the Invoked engine helps unload extra Shiranui cards in hand to the grave through Invocation. The matchup vs. Note that opening with Shiranui Squire in hand can also work – in that case, Gozuki and Shiranui Samurai are not needed for this combo. The standard, balanced builds of Shiranui have the flexibility to run any skill they want, since the deck’s core cards are self-sufficient enough to get the game plan going without relying on a specific skill. Witchcrafter Unveiling: This card makes one unable to respond to the Witchcrafter player’s Spellcaster effects once it resolves. Some of the key cards and resources to be wary of when establishing a followup: The main Turn 2 OTK option for Grass Shiranui is the 5500 ATK Shiranui Shogunsaga. Search. The backrow lineup might vary depending on what cards players own and what decks they expect to play against. Close. Popular Skills: Alternative Evolution, Ultimate Dragons. This is not only important for the grind game, but it can also deter the Neos - Invoked player from going on the offense, since their monsters are otherwise too weak to deal with the likes of Shiranui Sunsaga without the boost from Aleister the Invoker. This play, while rare, gives the deck a Turn 2 OTK option with an immediate 4500 ATK Shiranui Shogunsaga. Thus, one should also become super familiar with all the “Core Cards” to be able to see and make creative plays when needed. Some final caveats that might come up in this matchup: Elemental HERO Strato‘s second effect to destroy one’s spells/traps can actually be stopped by removing the face-up HERO monsters next to him from the field. Furthermore, because Burgeoning Whirlflame is a trap, it can be used to banish Shiranui monsters from grave as a quick effect on the opponent’s turn as a means of disruption. Most of the time though, Doomkaiser Dragon will be stealing an opposing Shiranui Spectralsword to help synchro climb. One then has to wait a turn before they can try to make another push. Each effect of Shiranui Squire and Shiranui Solitaire is a hard-once-per-turn (HOPT). Magician Navigation or counter traps like Ultimate Providence. DLM Pro members will also gain access to exclusive features. However, Darklord Desire is not a Turn 1 play, and so it is highly susceptible to getting hit and neutered by e.g. You can remove the ads and support us directly by becoming a DLM Pro member. The Neos - Invoked matchup is similar to the Elementsaber - Invoked matchup, since the main threat here is also the Invoked engine. From there, a card like Ballista Squad can be used during the opponent’s battle or end phase to set up Shiranui Spectralsword in grave for one’s next turn. These three monsters are the main starters of the deck, with Shiranui Squire being the most important and Shiranui Solitaire being the next important. Popular Skills: Destiny Draw, Sorcery Conduit. It is just less versatile than Fiendish Chain and also requires a discard cost, which can be awkward sometimes. In particular, it allows one to fuse off Shiranui Spectralsword in hand to set up for his synchro-from-grave effect next turn. There is not much one can do if the HERO player opens the nuts with multiple Mask Changes – the best bet is to tech in multiple Sphere Kuriboh and hopefully open with them to stop lethal from Masked HERO Anki. This will familiarize one with every core monster besides Shiranui Samurai and Shiranui Spectralsword Shade. Artifact Lancea in particular just shuts down Ritual Beasts and can singlehandedly win the matchup. The order in which one summons Shiranui Shogunsaga and Shiranui Squiresaga can actually be switched. (1) Establishing a board with enough field presence to protect one from attacks and with ways to disrupt the opponent’s plays on their turn. DLM Pro members will also gain access to exclusive features. Dark Magician is a deck that cannot immediately recover from an entire board wipe, whereas Shiranui is such a deck. Once Keeper of Dragon Magic and Elemental HERO Brave Neos hit the field, they are likely staying until the Shiranui player deals with them. Join the Discord server (full access is not needed and is not granted by becoming a DLM Pro member). Kiwi Magician Girl: While not commonly used, this card does show up in odd Witchcrafter builds every now and then, and it completely shuts down most of the staple traps in the Shiranui deck lineup. Play. One might actually want to let Shiranui Sunsaga die to a Vision HERO Trinity attack so that Vision HERO Trinity cannot attack him again for more damage. The tuners of the deck are the level 2 Shiranui Spectralsword, which has a HOPT in-grave effect, and the level 3 Shiranui Spectralsword Shade, which has a HOPT on-board effect. On normal summon, Shiranui Squire tutors Shiranui Spectralsword from deck. As a foreword, this guide assumes that the reader has an intermediate level of knowledge of the game mechanics in Duel Links and Yu-Gi-Oh! one’s Fiendish Chains. Finally, on Zane’s Cyber Style skill, it is recommended to not attack until there is lethal, to avoid triggering the skill too early. Needlebug Nest and Dice It). Note that if Necrovalley is not on the field, then one might not mind letting e.g. Toggle ON and use one’s backrow on Ritual Beast Ulti-Apelio BEFORE it attacks. If it is Shiranui Solitaire, then one can trigger his on-board effect to tutor out a desired tuner from the deck. Like Wall of disruption and Drowning mirror force can mitigate the disadvantages of going second in matchup! Be more of a coinflip, with bad Aim in particular is great for limiting opponent! And protection from destruction shuts down Ritual Beasts player ’ s backrow the. A thicker deck than usual ( e.g though of the Neos half of the Evil Eye and down... 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