Launches opponents upward. However, he has fairly average walking and running speeds. Mr. Game & Watch Menu. While his whole body gains invincibility, it only lasts during and after the move. Maister, unlike most Mr. Game and Watchplayers, has a very aggressive and fast-paced playstyle, centred around quickly throwing an opponent into disadvantage and sealing out stocks while taking little retaliation in return by smothering all their options. In all seriousness though, I'm holding a free Smash Ultimate online tourney on the 5th December, 6pm EST! Mr. Game & Watch is a man from Superflat World, a completely flat world, having no third dimension whatsoever. Report. Originates from, Swings a lit torch downward. This has garnered Mr. Game and Watch a significantly more positive competitive reception overall, where most players regard him as at least an upper high tier or even a top tier character. However, Oil Panic has the glaring weakness of being filled with extremely weak moves such as Fox's blaster. Oil Panic will multiply the damage per unit by 2, though the result is capped at 16%. It is the most damaging Judge attack and emits the "ping" sound effect like Judge 8. SmashPedia and Bucket can also absorb his Flint and Steel (Down Tilt), which isn't strong, but that just invalidates the move. SmashBros-Ultimate.com is a fansite and is in no way affiliated with Nintendo or any other mentioned companies. A majority of his regular moves, including forward tilt and down tilt, have much stronger knockback, with the latter now capable of KOing as early as 100%. Ah, Game and Watch. Capable of canceling into any move when falling. 2. The greater damage an absorbed energy-based projectile is supposed to deal, the higher damage the oil spill will deal. It is also notably difficult to defend against a fully charged use of it, as the lingering hitbox can still hit spot dodges if timed even slightly off, and will break any shield, allowing Mr. Game & Watch to punish with one of his powerful smash attacks. 2. See ya later! Maister was able to go from being unranked in the first PGRU to top 10 status in the second PGRU while solo-maining the character. His up special, Fire, has frame 3 startup, invincibility in its early frames, and a strong upwards hitbox on its initial hitbox, and decent launch power horizontally, allowing for early off stage kills if it hits opposite the blast zone. The move has noticeable start-up, coming out on frame 21, but has an extremely low cool down of only 13 frames and a deceptively long duration of 5 frames, making it a reliable baiting tool. They are fought in reverse order of release dates. It is also the first time in the series where his render pose shows him facing right instead of left. Lastly, Oil Panic can now reflect physical projectiles in addition to absorbing energy-based projectiles, and Judge's numbers 5, 7, 8, and 9 have improved. 3DS - Super Smash Bros. for Nintendo 3DS - Mr. Game & Watch - The #1 source for video game models on the internet! Because of the added input delay due to Ultimate's online system, Mr. Game & Watch is considered an even more viable character than he already was, thanks to his already powerful aerials, smash attacks, and out of shield game becoming much safer in neutral and in advantage. It occurred to Yokoi that there could be an audience for a handheld machine meant specifically for game-based entertainment, so as head for Nintendo's R&D1, he created the first games in what would be a lon… In the Super Smash Bros. series, he is actually a 3D sprite but so thin he appears to be 2D. Despite these strengths, Mr. Game & Watch possesses a few notable weaknesses. News and features. Changes Mr. Game & Watch's model into the character from, Juggles the opponent and drops them on the ground behind him. Ultimate / Skins. With the exception of the third method, Mr. Game & Watch must then be defeated on Flat Zone X. Mr. Game & Watch is a short, lightweight character that has some typical attributes of characters in his weight class. Pac-Man, Samus, and Dark Samus also share this distinction, though it is only through the spirit battle previews, where they, along with Mr. Game & Watch, do not emit red-flashing eyes. He is also monochrome, and due to being two-dimensional, he can only move in different frames, similar to the numbers on a calculator (as said in Snake's Smash Taunt), or the Game & Watch games themselves. This reduces Mr. Game and Watch's deceptive reach, and requires him to be closer towards opponents more often than before. Likely as a result, most players considered him a low tier or even a bottom tier character. In addition, despite having disjointed hitboxes, his overall range is mediocre. 2. His clever usage of throws aerials, especially Forward Air which was thought to be one of the worst move in his kit, along with his proficiency in edgeguarding and very strong combo game… Over time, however, Mr. Game & Watch began to show strong signs of success at both a local and national level; Snickeldorf, Extra, Regi, and Skylar have made respectable placements in each of their respective regions, with Regi in particular placing 7th at Smash Factor 8. As a result, Mr. Game and Watch has undergone a plethora of buffs and nerfs in his transition to Ultimate, arguably the most out of any other returning veteran. Have Mr. Game & Watch join your party in The Subspace Emissary With the exception of the third method, the players will have to fight him. 1. Complete one of the following: 1. Its frame 9 hitbox has KO potential at high percents near the left and right blast lines, and is very good at, Holds an oil drum, which absorbs energy-based projectiles, and reflects physical ones. 2. Mr. Game & Watch’s only KO throw, but still does not KO middleweights until around 200%. To further add to this, his smash attacks are stronger as well. From SmashWiki, the Super Smash Bros. … After finding the correct path through the maze, the player must defeat the Sidestepper and Nikki spirits blocking him. Mr. Game and Watch has been slightly buffed via updates; in patch update 2.0.0, forward aerial's explosion had its range increased to match the visual explosion and down aerial auto-cancels slightly earlier to match its interruptibility.